

The C'tan led the Necrons to victory after victory against the Old Ones, but eventually turned on each other. Dulled in mind and senses, the Necrontyr became an army of slaves for the C'tan. What the Necrontyr gained in lifespan, they lost in free will. In exchange for a chance to defeat their enemies, the Old Ones, the Necrontyr, or Necrons, offered their being to the C'tan and were incased in the Necrodermis, a "Living Metal," of their own design. New Armies The Necrons The NecronsĪre an army of ancient, robotic followers of the C'tan.
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Relic also included a map editor with the game that can be used to made custom mods and maps.ĭark Crusade was followed by on March 4th, 2008. Players are driven into, and subsequently experience, story missions by declaring an attack on an opponent's "Stronghold." Completing a stronghold mission eliminates that race from the game. Capturing territories will grant players either an elite "Honor Guard" unit that will accompany their Commander into battle or a special ability, such as the ability to strike at any province during your turn. Auto-resolution runs greater risks and may result in larger casualties.

Declaring an attack prompts the player, who receives a choice of playing out a scenario against the opposing army for the territory, or having the game auto-resolve the scenario. The campaign is similar to Risk: players have their commander that acts as an attacking force and must go out and engage other adjacent territories.

Rather than playing through multiple story-linked missions, players instead choose a Commander and take control of a specific army in order to take control of the planet, Kronus. Another major departure from previous Dawn of War titles is the overhaul to the single-player campaign. Released October 9, 2006, Dark Crusade introduces players to two new races from the Warhammer 40,000 universe: The Necrons and the Tau. Warhammer 40,000: Dawn of War - Dark Crusade is the second expansion pack for hit game.
